Here is my attempt at a Rube Goldberg Machine using different mechanics and tools on Unity. I really tried to test the limits with the gravity and zero gravity physics of this engine, as seen with how the balls interact with the seesaws. I think the most difficult part of this project was getting the ball to stay on the airborne seesaw because the weight distribution would need to be precisely equal on both sides or else it would fall over too soon. I definitely could have experimented more with the visual aspects of Unity like importing my own materials or using a more diverse set of 3D objects, but I think this is a great foundation for any future projects I may work on.

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